// CherryMerry ( Mikhail Tomilenko ), Reverse Entertainment, 2021-2024

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BP_Base_Area.generated.h"

UCLASS()
class NIFESTGAME_API ABP_Base_Area : public AActor
{
	GENERATED_BODY()
	
public:	
	ABP_Base_Area();

protected:
	virtual void BeginPlay() override;


public:	
	virtual void Tick(float DeltaTime) override;

};
